Give people a decision worth thinking through
Help with today's task is useful. Developing judgment also means giving people room to work out what to do, examine their reasoning, and try again.
For Learning & Development
Support the work and develop the person
Just-in-time guidance can prevent mistakes and help people finish a task. A well-designed learning experience can also help them recognize a problem, compare options, and judge when the guidance does not fit.
Look at who does that thinking. If the answer, explanation, and recommendation all arrive ready-made, completing the task may leave little opportunity to practice judgment. That raises a design question; it does not prove that all in-flow learning damages thinking.
Build a sequence people can learn from
- Give enough context. Include the knowledge and resources needed to make a meaningful attempt.
- Ask for a decision. Make the trade-off real. Ask what assumption carries the most weight.
- Introduce relevant evidence. Give the person a reason to reconsider, without making revision the only acceptable response.
- Discuss the reasoning. Point to a specific action, omission, or explanation. Let the learner add context.
- Try again under different conditions. Look for what transfers, and what still needs instruction or support.
A short online activity, a coached conversation, or a longer simulation can all use this sequence, because the format does not determine the thinking demand.
Talent Readiness
Design for two kinds of evidence
The individual needs to know what to work on next. The organization needs to know which responsibility the record supports, with what help and what uncertainty.
Plan both before collecting data. Private reflection should not quietly become an employment assessment. A learning exercise and a consequential readiness decision require different levels of evidence and care.
Build an evidence plan for one responsibility, or read how to turn a course objective into a decision.
Start with the concepts
The Thinking Effect
Examine an assumption, make a decision, learn from what happens, and try again.
What-to-think vs. how-to-think
Knowledge supports judgment. Practice gives people opportunities to use it when the answer is not already supplied.
Mental models
The explanation behind a prediction, and a way to examine whether it still fits.
Working definition
Core Abilities
Three ways of working through a decision: test the explanation, consider alternatives, and trace consequences.
Value Skills
Decision making, problem solving, and collaboration as places to practice and observe thinking.
Working definition
The knowing-doing gap
The distance between explaining an approach and using it when the task becomes difficult.
Core Thinking Practices
Four patterns of questioning, each with a concrete purpose in a decision.
Working definition
Richness and Reach
Map cognitive demand and participation. Classify the actual experience, not its delivery format.
The Value Worker
How learning and adaptation contribute to useful work as responsibilities change.
Where does your learner have to make a judgment?
Find one place in your program where the answer arrives before the learner has made an attempt. Design a choice, an explanation, and a chance to revise it.
Writing on this
The AI-Ready Leader
19 min read
The Most Expensive Mistake in the AI Era Isn't Tokens. It's the Wrong Question.
12 min read
Are You a Knowledge Worker or a Value Worker?
10 min read
A project management course rebuilt around decisions
2 min read
Turn a course objective into a decision worth practicing
2 min read
Find the assumption behind the decision
2 min read
Insight is a start. What changes on the next attempt?
2 min read
A debrief that changes the next decision
2 min read
When help at work replaces the chance to think
2 min read
Ask a question that changes the decision
2 min read
Three ways to examine a difficult decision
2 min read
When the work changes, what carries forward?
2 min read
Working through a decision or a learning design? Talk with Mike.